And finally, the one thing I added at the last minute and am now starting to think I'm being too ambitious. Edge Magazine is doing their game development competition. They give out a theme, and you make a game using the Unity game engine. In a month. I was all psyched up, thinking that this year I was going to take a shot at it. I wanted to be one of those people submitting a game and hoping against hope of winning. I even had a kick-ass idea, thanks to my lovely other half (who I've decided is going to be my personal game designer, so I can just develop all the awesome ideas he has).
And then I sat down tonight and started looking at how much work I'm going to need to do to make this game a reality. And I realise there's a reason why the competition runners encourage people to work in teams of up to five people. It's because there is just so much to do! Here's my initial list:
- Write a design document
- Finish missing elements in the design
- Begin coding the gameplay elements
- Learn C# so I can code the gameplay elements
- Learn the Unity API so I can code at a decent speed
- Design the various characters in the game
- Create 3D models of the characters, texture them, rig them, and import them into the game engine
- Create the various animations needed
- Design the levels
- Implement the levels
- Testing
... So, we all see the problem here, right?
It sucks, really. I want so badly to do this. I really, really want to sink my teeth into this and push myself to rise to the challenge. (I know, I know, going back to normal geek language now.) But the fact is, I don't think I can do it all by myself. Certainly not with all the other stuff I have going on this month. Perhaps, if I didn't have work and uni and a family and friends and a life, I might be able to just scrape by and get it all done by April. But I have all those things, and I just don't think I can do it.
Unless somebody has a magic wand that automatically gives me an extra day for every normal day I use to do my normal stuff. Anyone?
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