Wednesday, 18 April 2012

Two Week Game: Days 2-5

Combining the last few days all into one post, because I've not gotten much more done. I've had my day job to contend with, and by the time I get home from that I don't have the energy to do much more than eat, check my email, and fall asleep until it's time to get up and do it all over again. I have the next few days off though, so I should be able to make some progress!

As I mentioned before, a big part of what I'm doing now is relearning things I've forgotten, mostly little things that make a big difference. Just trying to get a timer that worked correctly took me half an hour, because I missed one crucial step, and somehow kept missing it every time I went through it. I got it working in the end.

However, I soon discovered as I looked through the logic steps for all my game objects... a mess. I could barely read through it, with so many switches and "if" conditions and other stuff that probably was not strictly necessary. So I took a drastic step, and turned to my trusty pencil and paper. I wrote down all the objects I would need for my game, and under each wrote down all the things I needed that object to do. It's not so detailed as to take over the pages, but has just enough for me to remember what bits and pieces I'm going to need to make them work. With that done, it's now a matter of putting it all together (again) in the game itself.

So, while I work on that, how about a few screenshots of rubbish programmer art?

Yep. This is my intro screen. As you can see, the main character doesn't have a name yet. Or a decent character graphic. That pathetic little dude up there? Yep, that's supposed to be the main character. He's, quite frankly, pathetic pixel art. But, it's a start.

As far as plot goes, this one doesn't scream with originality. In fact, one of the reasons I'm using this as my Two Week Game is because having less to think about for story means I have more time to make sure the game actually works. Definitely an upside, in my opinion. Besides, I'm hoping that if I have enough time, I'll be able to do some decent artwork to have a solid Egyptian theme running through the whole game. Because ancient Egypt is awesome.

And this is a quick shot of a level. Again, very poor art, but enough to get going with the level building. This is the first level, so it's nice and small. Theoretically, by the time I get to the ending levels, they'll be about twice this size. I wonder how many times I can use the word "level" in a single paragraph.

That's it for now. Hopefully tomorrow I will have made more progress on the game, and will have more to say and show!

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